Tag: Men

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  • The Bight

    Also known as "The Blight" and "Bight of your Profits," one family has a strong control over the waterways of the western coast of [[Kai'ckul]], and thus, nearly all of the trade. Technically a Kingdom, though the current King Mellinius has barely crested …

  • Netton-on-the-Sea

    The Southern Continent of Kai'ckul, for as difficult as the inland can be, has some of the most pleasant and beautiful coasts. Unfortunately, the random and vicious nature of the Wild Men and the forces of nature have proven to be nearly untameable. The …

  • Sussenia

    More of a loose confederation than a 'true' Kingdom, Sussenia lies across the northern fringes of civilization. The land is unyielding, but sustains a hardy grass well enough, and so Senians have naturally taken to husbandry and herding. Consequently, …

  • Nikto

    Wedged between the [[Raniar Mountain Range]] and the [[Nathrach]] hills, lies a valley within the borders of Sussenia. White clouds flow over the slopes to either side of Nikto, as the largest herds of sheep roam on the plentiful and rich grasslands …

  • Salusa

    Far-flung capitol of Sussenia and home to their long-time ruling family, the Pallins. The city of itself does not compare to [[Nikto]] nor many of the smaller trading posts and settlements further south and west throughout the nation, and looks like it …

  • Mikel Pallin

    Current ruler of [[Sussenia]], Mikel resides in the manor at Castle Doune in [[Salusa]]. He belongs to a family line that has been unbroken since before the [[Lost Wars]], and he is the first since the defiant [[Monty Pallin]] to also be a member of the …

  • Monty Pallin

    Defiant Monty. The Javelin. The Palest Soul. Without Montague -- though no one was known to have called him that to his face and lived -- the [[Kingdoms of Men]] would be far different. The families of [[Sussenia | now-Sussenia]] were a tribal and …

  • Lothar Greatworth

    Nearly seven feet tall, bound with sinew and muscle with a mane of wavy auburn hair, Lothar stood a giant among men, a legend of [[Kai'ckul]] and the keystone to winning the [[Lost Wars]] and giving weight to [[The Codification]]. Bearing his double- …

  • Mikk

    Stretching from the base of the Father's Footprint to the foot of the [[Indahar Mountain Range]], the large expanse of green hills and fertile valleys sits at the base of the civilized domain of Kai'ckul. Mikk is known as both the spiritual and physical …

  • Prktakk

    When the Alliance of Men, Elves, Dwarves, and Halflings turned south, they vainly hoped that the brutish men to the south, the Wild Men of the [[Scorched Reaches]], would also come into the fold as other, more wayward tribes of Men had done under the …

  • Deveron

    Those who seek religious guidance come to [[Mikk]]. At the center of the vast country resides the beacon of faith, Deveron: a capitol for the reverent, whether they be Mikken or simply children of Kai'ckul. Spires glint in the light, day or night, from …

  • Jo Barada

    Recognized by the Council of the Code as a King, but retains the title of Reverend-King as every Mikken ruler since [[Ian Page]] during the Unification. Jo Barada, under the requirements of his status as Reverend-King, is recognized as a leader of all of …

  • Ian Page

    Born practically with an ax in hand, he and his family were the umpteenth generation of foresters in the little town of Dever-on-Arden. Before the [Lost Wars]], the heart of [[Mikk]] was the great swath of Arden. Yet, before civilization had really taken …

  • Tyun

    Opposite [[An Dun]] across the Father's Footprint lies another great trading city, Tyun. It is, by far, the largest city in all of Kai'ckul and the primary conduit for sea trade to East Kai'ckul and [[Terminus]] as well as [[Netton-on-the-Sea]]. Tyun also …

  • Terminus

    At the end of the earth, past the [[Indahar Mountain Range]], [[Tumbledown]], and at the edge of the "Fear-East," lies Terminus, legendary trading city and the only other independent city-state besides [[Netton-on-the-Sea]]. Founded by [[Organizations | …

  • Corwin Kilgannon

    Leader of the Free People, Son of [[Organizations | Io]], Eastern King, Adjudicator, Referee, Child Champion, The Knife, Black Dragon, First Merchant and Mayor of [[Terminus]] and the River of Scales and Counter-Sea. Or, Many-Titled Corwin Kilgannon. His …

  • Piter Greatworth

    The last of the line of Greatworths, originating with the legendary leader of the Enders [[Lothar Greatworth]], Piter bears a great weight upon his shoulders. Despite his advanced age, he has been unable to produce an heir who has survived into even …

  • Rizen

    Crossing from the [[Athfort]] into the "Fear-East" is a dangerous prospect at best. It's an uncivilized world, barely explored by [[Organizations | Trailblazers]] and overrun by jungles, forests, untamed land and beasts of nature that don't take kindly to …

  • Crimpus Oith

    The bespectacled and older owner of the "Elf's Tears" off of the Memorial Plaza in [[Worthen]]. He stands of average height with a slight arching due to age, though his heft demands attention and reveals he can more than defend his frequented tavern with …

  • Venmar Newbond

    A man who has lived quite a hard and long life, even for his fifty or so years on [[Kai'ckul]]. Early on, he plied his trade of being a strong and skilled swordsman by protecting caravans as they traveled [[Worthend]]'s roads in these dusk years of the …

  • Ozymandius Welton

    A shortish man who used to drive a passenger cart on the roads of [[Worthen]]. He was charged with running down Alia Greatworth -- the last heir to [[Piter Greatworth]] -- and bore her bier during the funereal procession. If it were not for the recent …

  • Wart Ollentor

    The soft-spoken man is a fixture of [[Worthen]] and a reflection of the city that once was. Tall, broad-shouldered, with sinewy arms and a powerful torso which is night and day compared to the rest of his skinny and unmuscled lower half. He works as the …

  • Worthy Men

    While most of [[Worthend]] relies on territorial police forces, such as sheriffs, which vary from county to county, [[Worthen]] has utilized a standardized and uniform peacekeeping force from the beginning of [[The Codification]]. When the roads built by …

  • Hurch Gang

    If there were an element in [[Worthend]] which defined the current state of the Kingdom, the Hurch Gang would be it. Mostly located within [[Worthen]], but their influence is widespread, the Gang is an openly defiant and deviant organization subverting …

  • Curious Crows

    Whereas the [[Hurch Gang]] delight in showing their strength in the open and lit streets of [[Worthen]], the Crows -- the strongest opposition to the Hurch within the underworld elements -- rely on the time-tested methodologies of cloak and dagger. Seen …

  • Greatworth Guard

    Guarding the current, and potentially last King of [[Worthend]], [[Piter Greatworth]], are the last elite force remaining in the failing kingdom. Three dozen men and women, selected from the strongest and most skilled members remain the last tried and …

  • Aliska Penikoff

    Lady Aliska Penikoff is the last remaining member of the Penikoff family, renowned for their perennially enjoyed vintages of wines. During the Wine Wars between [[Mikk]] and [[Worthend]], the Penikoff lands were claimed by Mikk along with a vast majority …

  • West Alavan

    Originally claiming his name was "East," the youth was discovered to be an agent for Tumbledown and a proxy between [[:adrik-strakein | Adrik Strakein]] and The Nicks in the assassination plot on [[Piter Greatworth]]'s life. While the party did not want …

  • The Weaver

    Those looking for information find themselves in need of baskets and turn to the Market of the Four Fountains in central [[Worthen]]. Among the stalls where others hock wares, the aged and awkward man sits amongst the reed, twine, and wood: The Weaver. …

  • Baldur Greylock

    The lands surrounding [[Mortar]] have been subject to bandits who go by the name of Greylocks -- named such for their leader, Baldur, and the tufts of grey rabbit fur, which they wear to show their brotherhood. For years, Baldur and his men have preyed …

  • Naftry Farm

    North of [[Mortar]] lies the farm which sustains the farming village. The Naftry's have run the farm for generations, passing the land and techniques year after year to the ensuing generations. With each season, inhabitants from the village are hired as …

  • Jethrael Landiskew

    He never was one for permanence. Or perhaps permanence wasn't one for him. Motherless at birth, he spent the early years of his life under the care of his father, Apeth Landiskew, on the outskirts of [[Worthen]]. No one knew much of the son of a smith - …

  • Razhad

    - Enslaved at a young age, doesn't remember being free - Forced to work for slaver until old enough to be sold - Only remaining tribe members are Razhad and his older brother, who always tells him, "Freedom lies North" - Brother escapes, is brought …